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Anti-Aircraft: Master of Air and Around

Anti-Aircraft: Master of Air and Around

[fusion_widget_area name=”avada-custom-sidebar-warhammer” background_color=”” padding=”” class=”” id=””][/fusion_widget_area][separator style_type=”none” top_margin=”15px” bottom_margin=”” sep_color=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” class=”” id=””][fusion_text]In ground battles… the Anti-Air units (AAs) are not useless. This might be odd when you are first starting out in War Thunder playing as a big bad tank.

AAs are some of the best units to use and play as. Why? One reason is that they keep the bombers and some times Kamikaze fighter planes from frying your tanks and winning the match the easy way.

The other is that AAs are actually quite capable of shredding enemy tanks to bits. Their higher fire rates and sometimes highly effective armor piercing rounds allow for AAs to spam strike enemy opponents, especially at close range at less armored points, such as the rear or under the treads.

In all there are currently 21 AA units, only one of which is a premium vehicle, and a third of them falling under the German tree.

The most effective anti-tank/anti-air units are those with the large caliber guns, beginning in the German tree as early as Tier I with the Pz.Kpfw.38 fur 2 cm Flak 38, also called the Flakpanzer 38(t) or as I referred to it the bigger Flakpanzer.

The most notable German line of AA is the 3.7-cm Flak 36 auf Selbstfahrlafette Sd.Kfz 6/2 or, if you can’t pronounce that alphabet soup, the Flak 36. Most players will use this AA for a long time in realistic battles because it is effective against tanks (pretty much using the machine gun variant of a small caliber tank cannon), shreds aircraft if you’re accurate enough, and doesn’t cost that much to repair, unlike its equally formidable successors.

These include the Wirbelwind, a tracked vehicle that looks like it has a metal fish bowl on top with four 20mm cannons sticking ouot, and the Ostwind, which features the same look as the Wibelwind only with the Flak 36’s shortened cannon.

While the Ostwind and Flak 36 will tear through enemy tanks with their basic load out, the Wirbelwind requires a bit more specialization. The last round variant it unlocks is the HVAP-T (High Velocity Armor Piercing tracer) shell, identifiable on the battlefield by its pretty purple aura,which has some of the best penetration of the rounds available. Unfortunately it requires precision to hit weak locations such as ammo racks (especially on Sherman tanks) and important crew members with these rounds, and usually requires being within ten tank lengths of the enemy, so pretty close.

The German line is currently the main AA unit force, although every Nationality should have at least one AA unlocked because they can be used to farm spawn points in Realistic Mode gaining you another more powerful tank or plane on the field and because they are cheap to field.

Most other nations have machine guns on their AA, the higher tier ones eventually being outfitted with cannons of some form. This is not to say that these are worthless (I have personally destroyed a German Panzer with the British T17E2 in game), they are just more accurate at shooting down planes and required smashing into opposing tanks for them to be at an effective range.

The German line is a good basis for a lot of game play in War Thunder, but all the trees have their benefits. AA stays the same across all of them. Lightly armored and having high fire rates, AA units are fearful tools in skilled hands and a cheat to eek out more realistic mode game time.

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